Out of Fuel
Starships —>
Fuel —> Out Of Fuel
Starships can run out of fuel due to four general causes:
-
The starship is
robbed , or is inside of a Crystal
web minefield. When this happens, the starship's mission is immediately reset to
Exploration,
unless it's set to
Beam up Fuel.
The starship's speed and waypoint are left unchanged.
-
The starship runs out of fuel due to hitting a web mine. As a result of hitting the web mine, the starship's speed is set to Warp 0 and the waypoint is set to the current location. The mission is reset to
Exploration,
unless it's set to
Beam up Fuel.
-
The fuel is consumed through the normal operation of the starship. This includes movement, use of the
Cloak
mission and use of the
Chameleon
mission. When this happens, the starship's mission is immediately reset to
Exploration,
unless it's set to
Beam up Fuel.
In addition, the starship's speed is reset to Warp 0 and the waypoint is set to the starship's current location.
-
The starship transfers all its fuel to a planet or another starship. When this happens, the mission, speed and waypoint are not changed.
Due to the
Treaty of Nimbus 7, fuelless starships may not be attacked by non-Horwasp vessels. In addition, a fuelless starship will fight enemy planets only if the planet initiates combat using the
NUK
Friendly Code. Planets belonging to the
Horwasp Plague will fight any non-allied starships that enter orbit. Fuelless starships will surrender to a
tow capture or to a starbase set to Force Surrender.
Fuelless starships usually are unable to perform any of the special abilities of that starship, such as
Terraforming or the Loki's
Tachyon Device. A fuelless starship can perform the following actions:
-
A fuelless starship can usually
move. The speed will have to be set each time this is done, as it resets to 0 after movement.
-
Cargo transfers to/from planets and other starships with the same owner work properly.
-
The
Exploration
mission works properly.
-
The
Sensor Sweep
mission works properly.
-
The
Land and Disassemble
mission works properly.
-
The
Beam Up
missions work properly.
-
The
Super Refit
mission works properly.
-
A starship with the
Super Spy
mission set will be able to gather information about the planet it's orbiting, but will not support setting the Friendly Code.
-
An
Alchemy Ship can perform alchemy.
-
A starship with a
Glory Device can perform all Glory Device actions, according to the Friendly Code, Primary Enemy and Mission.
-
A starship with the
GSx
Friendly Code will be given to the appropriate player, if the
other requirements of the action are met.
-
A starship equipped with a
Ramscoop can generate fuel, for the short distance that it is capable of moving without fuel.
-
The
Radiation Shielding in a starship will function normally.
-
A damaged starship, with at least 5 KT of supplies in its hold, will
repair some of the damage.
-
A starship with the
Planet Immunity ability, or owned by a race with the
Planet Immunity advantage, does not need fuel to keep it from being attacked by planets or starbases.
-
A starship owned by a race with the
Partial Planet Immunity advantage does not need fuel to keep it from being attacked by planets or starbases. In fact, this advantage requires a starship with no fuel to operate.
Any action not listed above can't be done without fuel, even if the action consumes no fuel.
The starship mission resets happen at different times in the Host, depending on external conditions and the particular mission. Certain passive missions will not be automatically reset without an external trigger, such as web fuel drain or the ship moving. This last is of particular interest to players with Glory Devices; web drain will reset the Kill mission, for example.
Travel Without Fuel
As stated above, it is usually possible for a fuelless starship to move. This table shows the maximum number of
KT-LY that a starship with standard engines can move in one turn without consuming fuel. Gravitonic engines can move approximately twice as many KT-LY per turn without consuming fuel.
Note: To use zero-fuel-movement the ship's destination must be reachable with exactly zero fuel, or it will not move at all.
|
Starship Speed
|
Engine
|
W1
|
W2
|
W3
|
W4
|
W5
|
W6
|
W7
|
W8
|
W9
|
Stardrive 1
|
999
|
499
|
333
|
249
|
199
|
166
|
142
|
124
|
111
|
Stardrive 2
|
999
|
930
|
333
|
249
|
199
|
166
|
142
|
124
|
111
|
Stardrive 3
|
999
|
941
|
927
|
296
|
199
|
166
|
142
|
124
|
111
|
SuperStarDrive 4
|
999
|
963
|
957
|
941
|
333
|
310
|
201
|
205
|
111
|
Nova Drive 5
|
999
|
963
|
957
|
941
|
961
|
342
|
342
|
272
|
111
|
HeavyNova Drive 6
|
999
|
963
|
957
|
941
|
961
|
964
|
398
|
298
|
111
|
Quantum Drive 7
|
999
|
963
|
957
|
941
|
961
|
964
|
924
|
329
|
188
|
Hyper Drive 8
|
999
|
999
|
999
|
999
|
999
|
999
|
979
|
899
|
188
|
Transwarp Drive
|
999
|
999
|
999
|
999
|
999
|
999
|
999
|
999
|
999
|
Values above are expressed in mass times distance. One KT-LY would be equivalent to a hypothetical ship massing 1 KT traveling at least 1 light-year, but less than 2 light-years.
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