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The Solar Federation The Lizard Alliance The Empire of the Birds
The Fascist Empire The Privateer Bands The Cyborg
The Crystal Confederation The Evil Empire The Robotic Imperium
The Rebel Confederation The Missing Colonies of Man The Horwasp Plague


The Solar Federation


Base Hulls

 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
11Outrider Class Scout7526040180502040511
22Nocturne Class Destroyer90180501907025507142
33Bohemian Class Survey Ship32180307040102032215Terraform Ship
316Medium Deep Space Freighter602502006654461
48Eros Class Research Vessel3511030783043132215Terraform Ship
54Vendetta Class Frigate1001403079170122357244
66Banshee Class Destroyer12014080336110224753242Radiation Shielding
617Large Deep Space Freighter13060012001021608578215
65Nebula Class Cruiser17047035043039042617324420
79Brynhild Class Escort901403016210054535145Bioscan
810Arkham Class Frigate1501209032870124367263
87Loki Class Destroyer1011408026517010204322440Tachyon Device
813Missouri Class Battleship39526017081051014014315028620
912Diplomacy Class Cruiser18035095328410355379266
919Kittyhawk Class Carrier1732806537019525454924610
9104Neutronic Refinery Ship712800105019097012515052710610Alchemy Ship
911Thor Class Frigate17316095370130355589218
10105Merlin Class Alchemy Ship920450270012084062525013410825Alchemy Ship
1020Nova Class Super-dreadnought65056032018108102403433504101040
1018Super Transport Freighter1601200260020222012513184

Campaign Hulls

These hulls may only be used in Campaign Games, and must be researched with Campaign Resources and enabled prior to start of game.
 
 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
11001Outrider Class Transport75260130180502040511
51004Vendetta B Class Frigate1001403099140122347144Cloak
52004Vendetta C Class Frigate10014030999091729144
61006Banshee B Class Destroyer12014070336110224753271Radiation Shielding
62006Wild Banshee Class Destroyer12014060336110224753210110Radiation Shielding
82010Arkham Class Cruiser1602502703287012436726310
81010Arkham Class Destroyer15518014032870124367263
91012Diplomacy B Class Cruiser22035012532841035638926610
91011Thor B Class Frigate233210953801304060992185
92011Thor Class Heavy Frigate29326095390130456510921815

Race Advantages

Status NameShort DescriptionAdvMC
required200% TaxingThe Solar Federation collects twice as many MegaCredits per turn from both the natives and the colonists.50
required70% MiningDue to regulations protecting the environment and native life the Federation can only mine at 70% of normal rates.-40
requiredFed Crew BonusFed ships will fight with an extra 50kt of hull mass, fighter ships will fight as if they have 3 extra fighter bays, damaged Fed ships will fight with all their weapons and 25% shields are recovered between fights.40
requiredLay MinefieldsThe ability to lay minefields up to 100 light-years in radius.70
requiredSuper RefitFederation starbases may upgrade the parts on Federation owned ships after they are built.50
enabledClone ShipsThe ability to clone captured ships for twice the normal MegaCredits before the ship limit is reached.10
enabledLay Large MinefieldsThe ability to lay minefields up to 150 light-years in radius.30
enabledLoki ImmunityCloaked ships are not decloaked by Lokis.20
standardQuantum TorpedosA more powerful torpedo with a longer range.301020
disabledAdvanced CloningThe ability to clone captured ships for twice the normal MegaCredits as part of the normal build queue.551115
disabledEnhanced RecycleWhen recycling a ship, get 75% of build production points back.151000
disabledFortressClans defending a planet will fight at a ratio of 5 to 1.101500
disabledIon Starbase ShieldIon shielding on starbases enables ships at those starbases to be safe from ion storms.51780
disabledShock TroopsClans dropped on enemy planets will fight at a ratio of 5 to 1.101500
disabledStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines.153150
disabledStarbase Money TransferAbility to transfer MegaCredits between starbases using the Send Money and Receive Money starbase missions.505010
Top


The Lizard Alliance


Base Hulls

 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
124Serpent Class Escort551602035401533512
115Small Deep Space Freighter30200702102231
316Medium Deep Space Freighter602502006654461
314Neutronic Fuel Carrier109002220102202
321Reptile Class Destroyer60120504550223315245Cloak
48Eros Class Research Vessel3511030783043132215Terraform Ship
422Lizard Class Cruiser16033029043019042813024320Cloak
54Vendetta Class Frigate1001403079170122357244
617Large Deep Space Freighter13060012001021608578215
725Saurian Class Light Cruiser1202601503368532672324210Cloak
87Loki Class Destroyer1011408026517010204322440Tachyon Device
949Madonnzila Class Carrier3312901509104201101239024510
9104Neutronic Refinery Ship712800105019097012515052710610Alchemy Ship
10105Merlin Class Alchemy Ship920450270012084062525013410825Alchemy Ship
1018Super Transport Freighter1601200260020222012513184
1023T-Rex Class Battleship421490190810350140153100210520

Campaign Hulls

These hulls may only be used in Campaign Games, and must be researched with Campaign Resources and enabled prior to start of game.
 
 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
31021Reptile Class Escort60120504550223315145Cloak
51004Vendetta B Class Frigate1001403099140122347144Cloak
53004Vendetta Stealth Class Frigate1001403099901223371445Cloak
71025Saurian Class Frigate1302601203368532672327210Cloak
72025Saurian Class Heavy Frigate1902609033610532674329320
8109Chameleon Class Freighter (C)12151096085260232165220Chameleon Device
91049Madonnzila Class Carrier (C)33129015091072014013313024525Chameleon Device
101023T-Rex Class Battleship (C)421490190810650162173149210535Chameleon Device
10112Zilla Class Battlecarrier5005002505002500250250250410515Emork's Spirit Bonus
Emperor Ship
Tidal Force Shield

Race Advantages

Status NameShort DescriptionAdvMC
required15X Ground DefenseClans defending a planet will fight at a ratio of 15 to 1.20
required200% MiningThe Lizards mine at twice the rate of other races.50
required30X Ground CombatClans dropped on enemy planets will fight at a ratio of 30 to 1.40
requiredHisssss!The Lizard Hissss! ship mission prevents civil wars through fear. Native and colonist happiness +5 per Hissss!50
requiredLay MinefieldsThe ability to lay minefields up to 100 light-years in radius.70
requiredLizard Crew BonusLizard ships can survive up to 150% damage in starship-to-starship combat.30
enabledClone ShipsThe ability to clone captured ships for twice the normal MegaCredits before the ship limit is reached.10
enabledLay Large MinefieldsThe ability to lay minefields up to 150 light-years in radius.30
enabledLoki ImmunityCloaked ships are not decloaked by Lokis.20
disabledAdvanced CloningThe ability to clone captured ships for twice the normal MegaCredits as part of the normal build queue.551115
disabledIon Starbase ShieldIon shielding on starbases enables ships at those starbases to be safe from ion storms.51780
disabledStarbase Mine LayingAbility to lay mines (or web mines if the webmine advantage is active) from starbases.304400
disabledStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines.153150
Top


The Empire of the Birds


Base Hulls

 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
115Small Deep Space Freighter30200702102231
127Swift Heart Class Scout4517020126606205125Cloak
Nebula Scanner
332Bright Heart Class Destroyer8090401221402243152245Cloak
316Medium Deep Space Freighter602502006654461
314Neutronic Fuel Carrier109002220102202
326White Falcon Class Cruiser12043014015011032613324110Cloak
459Small Transport30180501525222012
528Fearless Wing Cruiser15036024030018052816326110Cloak
548Skyfire Class Cruiser150370250270250526183242
633Deth Specula Class Frigate1131403524028025458926410Cloak
Radiation Shielding
617Large Deep Space Freighter13060012001021608578215
630Valiant Wind Class Carrier180190803223805261123273
731Resolute Class Battlecruiser18048028034838052719328330Advanced Cloak
847Red Wind Class Carrier708560401502237152225Cloak
9104Neutronic Refinery Ship712800105019097012515052710610Alchemy Ship
1029Dark Wing Class Battleship491290150910450170183110210880Advanced Cloak
10105Merlin Class Alchemy Ship920450270012084062525013410825Alchemy Ship
1018Super Transport Freighter1601200260020222012513184

Campaign Hulls

These hulls may only be used in Campaign Games, and must be researched with Campaign Resources and enabled prior to start of game.
 
 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
31032Bright Heart Light Destroyer8090401221002243151245Cloak
41059Medium Transport301801801525222012
51048Skyfire Class Transport15037075027025072618324220
61033Deth Specula Armoured Frigate1531805024018030508926410Cloak
Radiation Shielding
63033Deth Specula Heavy Frigate1832055024018030508924620Advanced Cloak
Radiation Shielding
61030Valiant Wind Storm-Carrier180190403221602231532735
81047Red Wind Storm-Carrier7085604015022371522230Cloaked Fighter Bays
9106Enlighten Class Research Vessel1601804052034040628825115Educator
Note 1

Race Advantages

Status NameShort DescriptionAdvMC
requiredLay MinefieldsThe ability to lay minefields up to 100 light-years in radius.70
requiredPartial Planet ImmunityBirdman ships with beamsm but without fuel, can not be attacked by planets.0
requiredSuper SpyBirdman ships may spy on enemy planets and gather resource information and friendly codes.25
enabledClone ShipsThe ability to clone captured ships for twice the normal MegaCredits before the ship limit is reached.10
enabledLay Large MinefieldsThe ability to lay minefields up to 150 light-years in radius.30
enabledLoki ImmunityCloaked ships are not decloaked by Lokis.20
enabledSuper Spy DeluxeBirdman ships may change an enemy planetary friendly code.20
standardCloak and InterceptThe Cloak and Intercept mission allows any of your ships with cloaking devices to remain cloaked while performing an intercept.403110
standardSuper Spy AdvancedSuper Spy mission will report on fighters, defenses, damage, tech levels, and ship being built at starbases.20420
disabledAdvanced CloningThe ability to clone captured ships for twice the normal MegaCredits as part of the normal build queue.551115
disabledDiplomatic SpiesBirdman ambassadors will notify of any diplomatic relation changes.51450
disabledFortressClans defending a planet will fight at a ratio of 5 to 1.101500
disabledIon Starbase ShieldIon shielding on starbases enables ships at those starbases to be safe from ion storms.51780
disabledShock TroopsClans dropped on enemy planets will fight at a ratio of 5 to 1.101500
disabledStarbase Fighter SweepingFighters from starbases are able to sweep mines up to 100 light-years away.253800
disabledStarbase Money TransferAbility to transfer MegaCredits between starbases using the Send Money and Receive Money starbase missions.505010
disabledSuper Spy CommandSuper Spy Deluxe with the additional option of setting a planetary friendly code to NTP which will prevent the fighters on a planet or starbase from launching.403590
disabledSuper Spy InfiltrationUse specially trainied infiltration agents to gather information on ships docked at a starbase.101300
Top


The Fascist Empire


Base Hulls

 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
115Small Deep Space Freighter30200702102231
234D7a Painmaker Class Cruiser1702301203529042814324Radiation Shielding
240Little Pest Class Escort75180201756012274526Radiation Shielding
316Medium Deep Space Freighter602502006654461
314Neutronic Fuel Carrier109002220102202
436D7 Coldpain Class Cruiser17543010037312042716324210Cloak
Radiation Shielding
459Small Transport30180501525222012
538D3 Thorn Class Destroyer90120402221103243252245Cloak
Radiation Shielding
537Ill Wind Class Battlecruiser275480260525320829193210220Radiation Shielding
639D19b Nefarious Class Destroyer96160402651803253652735Glory Device
Radiation Shielding
633Deth Specula Class Frigate1131403524028025458926410Cloak
Radiation Shielding
617Large Deep Space Freighter13060012001021608578215
630Valiant Wind Class Carrier180190803223805261123273
841Saber Class Frigate1531502542028025359521035Glory Device
Radiation Shielding
9104Neutronic Refinery Ship712800105019097012515052710610Alchemy Ship
10105Merlin Class Alchemy Ship920450270012084062525013410825Alchemy Ship
1018Super Transport Freighter1601200260020222012513184
1035Victorious Class Battleship45129013081041017019390210620Radiation Shielding

Campaign Hulls

These hulls may only be used in Campaign Games, and must be researched with Campaign Resources and enabled prior to start of game.
 
 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
21034D7b Painmaker Class Cruiser170230120352904281432415Glory Device
Radiation Shielding
21040Little Pest Light Escort5518030115506142216
4107Armored Ore Condenser8521017064901245162210Ore Condenser
41059Medium Transport301801801525222012
52038D3 Thorn Class Cruiser13025013022217564516313520Cloak
Radiation Shielding
51038D3 Thorn Class Frigate1101804022211032432513510Cloak
Radiation Shielding
61039D19c Nefarious Class Destroyer46160402651803253651740Glory Device
Radiation Shielding
61033Deth Specula Armoured Frigate1531805024018030508926410Cloak
Radiation Shielding
62033Deth Specula Stealth1531805024028030508926430Cloak
Radiation Shielding
Recloak Intercept
81041Saber Class Shield Generator1731502542033050779521050Glory Device
Radiation Shielding
Shield Generator
9120D9 Usva Class Stealth Raider34755032048960098102148210320Stealth Armor

Race Advantages

Status NameShort DescriptionAdvMC
required15X Ground CombatClans dropped on enemy planets will fight at a ratio of 15 to 1.20
required5X Ground DefenseClans defending a planet will fight at a ratio of 5 to 1.10
requiredLay MinefieldsThe ability to lay minefields up to 100 light-years in radius.70
requiredPillage PlanetFascist ships with beam weapons may plunder natives and colonists for money and supplies, killing some in the process.40
requiredPlanet ImmunityCan not be attacked by planets.30
enabledClone ShipsThe ability to clone captured ships for twice the normal MegaCredits before the ship limit is reached.10
enabledLay Large MinefieldsThe ability to lay minefields up to 150 light-years in radius.30
standard2X Faster BeamsBeam weapons are tuned to recharge two times faster than normal.602650
disabledAdvanced CloningThe ability to clone captured ships for twice the normal MegaCredits as part of the normal build queue.551115
disabledIon Starbase ShieldIon shielding on starbases enables ships at those starbases to be safe from ion storms.51780
disabledPlunder PlanetMultiplies the supplies and MegaCredits earned from Pillage Planet by 2.5 times.302250
disabledStarbase Mine LayingAbility to lay mines (or web mines if the webmine advantage is active) from starbases.304400
disabledStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines.153150
Top


The Privateer Bands


Base Hulls

 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
144Br4 Class Gunship55802055601217352525Cloak
Gravitonic
11Outrider Class Scout7526040180502040511
115Small Deep Space Freighter30200702102231
234D7a Painmaker Class Cruiser1702301203529042814324Radiation Shielding
240Little Pest Class Escort75180201756012274526Radiation Shielding
345Br5 Kaye Class Torpedo Boat578020407022171524130Cloak
Gravitonic
343Dwarfstar Class Transport100180220122280624315265Cloak
316Medium Deep Space Freighter602502006654461
314Neutronic Fuel Carrier109002220102202
459Small Transport30180501525222012
538D3 Thorn Class Destroyer90120402221103243252245Cloak
Radiation Shielding
542Lady Royale Class Cruiser13067016027025052618324110Gambling Ship
546Meteor Class Blockade Runner9028512010225022175524490Cloak
Gravitonic
548Skyfire Class Cruiser150370250270250526183242
617Large Deep Space Freighter13060012001021608578215
847Red Wind Class Carrier708560401502237152225Cloak
9104Neutronic Refinery Ship712800105019097012515052710610Alchemy Ship
101050Bloodfang22019080222480426113327510Stealth Armor
1050Bloodfang Class Carrier220190802224804261133274
10105Merlin Class Alchemy Ship920450270012084062525013410825Alchemy Ship
1018Super Transport Freighter1601200260020222012513184

Campaign Hulls

These hulls may only be used in Campaign Games, and must be researched with Campaign Resources and enabled prior to start of game.
 
 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
11001Outrider Class Transport75260130180502040511
21040Little Pest Light Escort5518030115506142216
31043Dwarfstar II Class Transport1102703201221803243152610Cloak
41059Medium Transport301801801525222012
51048Skyfire Class Transport15037075027025072618324220
81047Red Wind Storm-Carrier7085604015022371522230Cloaked Fighter Bays

Race Advantages

Status NameShort DescriptionAdvMC
requiredLay MinefieldsThe ability to lay minefields up to 100 light-years in radius.70
requiredRob ShipPrivateer ships have the ability to Rob enemy ships of their fuel and cargo.120
enabled3X Beam Crew KillPrivateer beam weapons will kill 3X more crew than regular beams.10
enabledLay Large MinefieldsThe ability to lay minefields up to 150 light-years in radius.30
enabledTow CaptureAbility to capture a ship which has no fuel just by towing it.30
disabledHide In Warp WellShips with hull mass less than 60 kt can reduce their visibility in warp wells.20750
disabledIon Starbase ShieldIon shielding on starbases enables ships at those starbases to be safe from ion storms.51780
disabledPleasure PlanetsAllows creation of Pleasure Planets that increase happiness and Colonist emigration.201500
disabledRob FightersAllows carriers to rob fighters from enemy carriers.502000
disabledShock TroopsClans dropped on enemy planets will fight at a ratio of 5 to 1.101500
disabledStarbase Mine LayingAbility to lay mines (or web mines if the webmine advantage is active) from starbases.304400
disabledStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines.153150
Top


The Cyborg


Base Hulls

 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
151B200 Class Probe308015630121771210Hyperjump
115Small Deep Space Freighter30200702102231
157Watcher Class Scout47270508650625512
254B41 Explorer35270708406201514Nebula Scanner
285Iron Slave Class Baseship603207025880222310112
316Medium Deep Space Freighter602502006654461
555B222 Destroyer861604016513032436527
558Quietus Class Cruiser130470250170120526173241
656Firecloud Class Cruiser120440290236290324784262140Chunnel Initiator
Chunnel Target
617Large Deep Space Freighter13060012001021608578215
952Biocide Class Carrier860126032028109103403435506101065
9104Neutronic Refinery Ship712800105019097012515052710610Alchemy Ship
1053Annihilation Class Battleship960126032029109103403435506101040
10105Merlin Class Alchemy Ship920450270012084062525013410825Alchemy Ship
1018Super Transport Freighter1601200260020222012513184

Campaign Hulls

These hulls may only be used in Campaign Games, and must be researched with Campaign Resources and enabled prior to start of game.
 
 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
21054B41b Explorer3527070840620151420Chunnel Initiator
Chunnel Target
Nebula Scanner
21085Iron Slave Class Tug603207025880222310212
51055B222b Destroyer86160401651303243652740Chunnel Self
7114Lorean Class Temporal Lance32536020048912801842059028635Chunnel Initiator
Chunnel Target
Emperor Ship
Temporal Lance
10108Dungeon Class Stargate19704403900100144012505108401010Chunnel Stabilizer
Emperor Ship
Stargate
Universal Chunnel Target

Race Advantages

Status NameShort DescriptionAdvMC
requiredAssimilationAssimilation of natives at a rate of 100% per turn.70
requiredLay MinefieldsThe ability to lay minefields up to 100 light-years in radius.70
requiredRepair SelfShips may repair themselves in space at a rate of 10% per turn while stopped.10
enabledClone ShipsThe ability to clone captured ships for twice the normal MegaCredits before the ship limit is reached.10
enabledLay Large MinefieldsThe ability to lay minefields up to 150 light-years in radius.30
enabledRecover MineralsRecover minerals and fuel from the hull of defeated enemy ships.5
disabledAdvanced CloningThe ability to clone captured ships for twice the normal MegaCredits as part of the normal build queue.551115
disabledIon Starbase ShieldIon shielding on starbases enables ships at those starbases to be safe from ion storms.51780
disabledStarbase Mine LayingAbility to lay mines (or web mines if the webmine advantage is active) from starbases.304400
disabledStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines.153150
Top


The Crystal Confederation


Base Hulls

 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
115Small Deep Space Freighter30200702102231
266Opal Class Torpedo Boat6755192560122920111
316Medium Deep Space Freighter602502006654461
314Neutronic Fuel Carrier109002220102202
360Ruby Class Light Cruiser1203903701369532474324220
365Topez Class Gunboat656015206012272514
459Small Transport30180501525222012
562Sky Garnet Class Destroyer901203080110324325271
661Emerald Class Battlecruiser18048051025839052719328330
617Large Deep Space Freighter13060012001021608578215
864Onyx Class Frigate1531501032028025359528115Terraform Ship
963Diamond Flame Class Battleship451400905104107093390210620
9104Neutronic Refinery Ship712800105019097012515052710610Alchemy Ship
1067Crystal Thunder Class Carrier32029080422480426123346830
10105Merlin Class Alchemy Ship920450270012084062525013410825Alchemy Ship
1018Super Transport Freighter1601200260020222012513184

Campaign Hulls

These hulls may only be used in Campaign Games, and must be researched with Campaign Resources and enabled prior to start of game.
 
 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
32065Imperial Topaz Class Gunboats65601520751535311525Elusive
Planet Immunity
Squadron
31065Topaz Class Gunboats65601520601227251410Elusive
Planet Immunity
Squadron
41059Medium Transport301801801525222012
5110Sapphire Class Space Ship57120302039015333911140Emperor Ship
Hyperjump
51062Sky Garnet Class Frigate90120508075153322171
81064Pyrite Class Frigate17315010350290658517028150Sunburst Device
8113Selenite Class Battlecruiser2404403804264006480160210430Emperor Ship
Move Minefields

Race Advantages

Status NameShort DescriptionAdvMC
requiredDesert WorldsColonists grow faster on desert planets.10
requiredLay MinefieldsThe ability to lay minefields up to 100 light-years in radius.70
requiredWeb MinesThe ability to lay web minefields that entrap enemy ships and drain their fuel.165
enabledLay Large MinefieldsThe ability to lay minefields up to 150 light-years in radius.30
enabledTow CaptureAbility to capture a ship which has no fuel just by towing it.30
disabledImproved Desert HabitationThe Crystalline colonists grow even faster on hot worlds, but slower on cool worlds.302900
disabledIon Starbase ShieldIon shielding on starbases enables ships at those starbases to be safe from ion storms.51780
disabledStarbase Mine LayingAbility to lay mines (or web mines if the webmine advantage is active) from starbases.304400
disabledStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines.153150
Top


The Evil Empire


Base Hulls

 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
173Mig Class Scout37270201050625512
177Pl21 Probe241802013011251120Hyperjump
171Ru25 Gunboat65901106012272514
115Small Deep Space Freighter30200702102231
272H-ross Class Light Carrier170230120352120429153222
316Medium Deep Space Freighter602502006654461
368Moscow Class Star Escort17314065370285255589242Radiation Shielding
314Neutronic Fuel Carrier109002220102202
475Super Star Frigate15018080102140325162253
597Aries Class Transport69260260226651412252220Alchemy Ship
576Super Star Carrier2502401803523204291143264
617Large Deep Space Freighter13060012001021608578215
669Super Star Destroyer2501808045839042719228360Imperial Assault
Planet Immunity
9104Neutronic Refinery Ship712800105019097012515052710610Alchemy Ship
974Super Star Cruiser2704501105784904271122284Note 3
1070Gorbie Class Battlecarrier980176025022877901424714426101060
10105Merlin Class Alchemy Ship920450270012084062525013410825Alchemy Ship
1018Super Transport Freighter1601200260020222012513184

Campaign Hulls

These hulls may only be used in Campaign Games, and must be researched with Campaign Resources and enabled prior to start of game.
 
 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
11073Mig Class Transport372701401050625512
11071Ru25 Gunboats659018601227251410Elusive
Planet Immunity
Squadron
12071Ru30 Gunboats6590110751535311525Elusive
Planet Immunity
Squadron
31068Moscow Class Star Destroyer17314065370185255569145Radiation Shielding
51076Super Star Carrier II250350220352320429111326410
91074Super Star Cruiser II325450110578490427112238510Note 3

Race Advantages

Status NameShort DescriptionAdvMC
requiredDark SenseAbility to dark sense all enemy planets and their mineral information within 200 light-years.70
requiredDebris Disk DefenseShips larger than 200kt can travel inside a debris disc but risk hitting an asteroid.10
requiredLay MinefieldsThe ability to lay minefields up to 100 light-years in radius.70
enabled5 Free Starbase Fighters5 free fighters are produced at each starbase each turn from only the minerals.50
enabledClone ShipsThe ability to clone captured ships for twice the normal MegaCredits before the ship limit is reached.10
enabledLay Large MinefieldsThe ability to lay minefields up to 150 light-years in radius.30
standardGalactic PowerGorbie Class Battlecarriers always fight from the left hand side.203200
standardStarbase Fighter TransferAbility to transfer fighters between starbases and/or Gorbies.30420
disabled1 Free Starbase Fighter1 free fighter is produced at each starbase each turn from only the minerals.101000
disabled2 Free Starbase Fighters2 free fighters are produced at each starbase each turn from only the minerals.202000
disabled3 Free Starbase Fighters3 free fighters are produced at each starbase each turn from only the minerals.303000
disabled4 Free Starbase Fighters4 free fighters are produced at each starbase each turn from only the minerals.404000
disabledAdvanced CloningThe ability to clone captured ships for twice the normal MegaCredits as part of the normal build queue.551115
disabledDark DetectionAbility to dark sense enemy ships within 10 light-years.252210
disabledDestroy PlanetThe Gorbie Class BattleCarrier has the ability to blow up a planet and turn it into a debris disk.203100
disabledIon Starbase ShieldIon shielding on starbases enables ships at those starbases to be safe from ion storms.51780
disabledStarbase Fighter SweepingFighters from starbases are able to sweep mines up to 100 light-years away.253800
disabledStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines.153150
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The Robotic Imperium


Base Hulls

 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
115Small Deep Space Freighter30200702102231
281Cat's Paw Class Destroyer1203003002581203261524220
285Iron Slave Class Baseship603207025880222310112
316Medium Deep Space Freighter602502006654461
384Pawn Class Baseship2607204035813034223102225Advanced Bioscan
382Q Tanker806001202501022021
483Cybernaut Class Baseship340980505581502921635435
590Sage Class Frigate1001505079170126327242
678Instrumentality Class Baseship35098080958390242711244730
617Large Deep Space Freighter13060012001021608578215
980Automa Class Baseship560148020012586902421314564840
9104Neutronic Refinery Ship712800105019097012515052710610Alchemy Ship
1079Golem Class Baseship8502000300195899044217132861050
10105Merlin Class Alchemy Ship920450270012084062525013410825Alchemy Ship
1018Super Transport Freighter1601200260020222012513184

Campaign Hulls

These hulls may only be used in Campaign Games, and must be researched with Campaign Resources and enabled prior to start of game.
 
 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
21085Iron Slave Class Tug603207025880222310212
31084Pawn B Class Baseship26072040358130142231022210Advanced Bioscan
4107Armored Ore Condenser8521017064901245162210Ore Condenser
41083Cybernaut B Class Baseship3409807055819019261533510
51090Sage Class Repair Ship100150507917012632724210Repair Ship

Race Advantages

Status NameShort DescriptionAdvMC
required4X Mine LayingTorpedos are converted into 4 time as many mine units as normal.60
requiredBuild FightersShips with fighter bays may build fighters using only the minerals and 5 supplies each.100
requiredLay MinefieldsThe ability to lay minefields up to 100 light-years in radius.70
requiredStar Cluster Radiation ImmunityThe Robots are immune to star cluster radiation.10
enabledClone ShipsThe ability to clone captured ships for twice the normal MegaCredits before the ship limit is reached.10
enabledLay Large MinefieldsThe ability to lay minefields up to 150 light-years in radius.30
disabledAdvanced CloningThe ability to clone captured ships for twice the normal MegaCredits as part of the normal build queue.551115
disabledBuild ClansAny ship can use the Build Clans mission to create a clan from 1 supply and 1 mineral.301024
disabledDense MinefieldsRobots can lay minefields with increased mine density.253000
disabledFortressClans defending a planet will fight at a ratio of 5 to 1.101500
disabledHardened MinesMinefields cannot be swept by fighters.252000
disabledInternal Temp RegulationColonists grow on planets as though the temperature was 50 degrees.302000
disabledIon Starbase ShieldIon shielding on starbases enables ships at those starbases to be safe from ion storms.51780
disabledStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines.153150
disabledStarbase Money TransferAbility to transfer MegaCredits between starbases using the Send Money and Receive Money starbase missions.505010
Top


The Rebel Confederation


Base Hulls

 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
1103Cygnus Class Destroyer90130501907025507144
115Small Deep Space Freighter30200702102231
198Taurus Class Scout95590140180502040522
287Falcon Class Escort30150120275055121240Hyperjump
391Deep Space Scout3045020010190112914
316Medium Deep Space Freighter602502006654461
314Neutronic Fuel Carrier109002220102202
493Armored Transport682502001263514121621Radiation Shielding
488Gaurdian Class Destroyer8012020275180106011136
590Sage Class Frigate1001505079170126327242Note 2
5100Sagittarius Class Transport9945030022675141238221
6101Gemini Class Transport140350400326145144248241
617Large Deep Space Freighter13060012001021608578215
692Patriot Class Light Carrier90140301729054535126
686Tranquility Class Cruiser16046038033014042714324210
989Iron Lady Class Frigate1502106099290222347282
9104Neutronic Refinery Ship712800105019097012515052710610Alchemy Ship
10105Merlin Class Alchemy Ship920450270012084062525013410825Alchemy Ship
1094Rush Class Heavy Carrier64515503901858987242171242651050
1018Super Transport Freighter1601200260020222012513184

Campaign Hulls

These hulls may only be used in Campaign Games, and must be researched with Campaign Resources and enabled prior to start of game.
 
 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
11098Taurus Class Transport50590120180502020512
41088Gaurdian B Class Destroyer8012040275130106011136
42088Gaurdian C Class Destroyer13018040275130106011136
41093Heavy Armored Transport682805201263517202321Radiation Shielding
51090Sage Class Repair Ship100150507917012632724210Repair Ship
Note 2
91089Iron Lady Class Command Ship150210609929022234728250Command Ship

Race Advantages

Status NameShort DescriptionAdvMC
requiredArctic Planet ColoniesThe Rebels can put a colony of up to 90000 clans on an arctic planet without harm.20
requiredBuild FightersShips with fighter bays may build fighters using only the minerals and 5 supplies each.100
requiredDark Sense DefenseRebel planets can not be detected by Dark Sense.5
requiredLay MinefieldsThe ability to lay minefields up to 100 light-years in radius.70
requiredPlanet ImmunityCan not be attacked by planets.30
requiredRebel Ground AttackRebels can sabotage planets destroying structures and creating civil war.30
enabledClone ShipsThe ability to clone captured ships for twice the normal MegaCredits before the ship limit is reached.10
enabledLay Large MinefieldsThe ability to lay minefields up to 150 light-years in radius.30
disabledAdvanced CloningThe ability to clone captured ships for twice the normal MegaCredits as part of the normal build queue.551115
disabledEnergy Defense FieldPlanets without starbases and at least 20 defense posts can generate an energy defense field which prevents orbital attacks.204700
disabledHide In Warp WellShips with hull mass less than 60 kt can reduce their visibility in warp wells.20750
disabledIon Starbase ShieldIon shielding on starbases enables ships at those starbases to be safe from ion storms.51780
disabledShock TroopsClans dropped on enemy planets will fight at a ratio of 5 to 1.101500
disabledStarbase Mine LayingAbility to lay mines (or web mines if the webmine advantage is active) from starbases.304400
disabledStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines.153150
Top


The Missing Colonies of Man


Base Hulls

 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
1103Cygnus Class Destroyer90130501907025507144
115Small Deep Space Freighter30200702102231
198Taurus Class Scout95590140180502040522
295Little Joe Class Escort6585201755042261516
316Medium Deep Space Freighter602502006654461
314Neutronic Fuel Carrier109002220102202
496Cobol Class Research Cruiser11545025028615032372324270Bioscan
Ramscoop
597Aries Class Transport69260260226651412252220Alchemy Ship
542Lady Royale Class Cruiser13067016027025052618324110Gambling Ship
5100Sagittarius Class Transport9945030022675141238221
6101Gemini Class Transport140350400326145144248241
617Large Deep Space Freighter13060012001021608578215
692Patriot Class Light Carrier90140301729054535126
6102Scorpius Class Light Carrier315250909582879223182442
686Tranquility Class Cruiser16046038033014042714324210
989Iron Lady Class Frigate1502106099290222347282
9104Neutronic Refinery Ship712800105019097012515052710610Alchemy Ship
10105Merlin Class Alchemy Ship920450270012084062525013410825Alchemy Ship
1018Super Transport Freighter1601200260020222012513184
1099Virgo Class Battlestar62515502901858887142371142810845

Campaign Hulls

These hulls may only be used in Campaign Games, and must be researched with Campaign Resources and enabled prior to start of game.
 
 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
11098Taurus Class Transport50590120180502020512
21095Little Joe Light Escort659530175502113716
61102Scorpius Class Carrier330250909582877213162354
62102Scorpius Class Heavy Carrier360250130958387721519246520
7111Tantrum Liner255010212063161130Emperor Ship
Tantrum Device
91089Iron Lady Class Command Ship150210609929022234728250Command Ship

Race Advantages

Status NameShort DescriptionAdvMC
requiredBuild FightersShips with fighter bays may build fighters using only the minerals and 5 supplies each.100
requiredFighter Mine SweepCan sweep enemy minefields up to 100 light-years away using fighters at a rate of 20 mines per fighter even in ion storms.70
requiredLay MinefieldsThe ability to lay minefields up to 100 light-years in radius.70
enabledClone ShipsThe ability to clone captured ships for twice the normal MegaCredits before the ship limit is reached.10
enabledLay Large MinefieldsThe ability to lay minefields up to 150 light-years in radius.30
disabledAdvanced CloningThe ability to clone captured ships for twice the normal MegaCredits as part of the normal build queue.551115
disabledIon Starbase ShieldIon shielding on starbases enables ships at those starbases to be safe from ion storms.51780
disabledStarbase Fighter SweepingFighters from starbases are able to sweep mines up to 100 light-years away.253800
disabledStarbase Mine LayingAbility to lay mines (or web mines if the webmine advantage is active) from starbases.304400
Top


The Horwasp Plague


Base Hulls

 
Tech
IDStarship NameMassFuelCargoCrewMCDurTriMoly
Engines
Beams
Tubes
Bays
AdvAbilities
1205Accelerator3650300165613751953802330Fueling Station
1203Armoured Nest101018001812514182310Pod
1117Brood145350900172935125155163620
1211Dunghill31010001270002Pod
1207Duranium Rock31010001270002Pod
1204Farm310160012715482Pod
1115Hive47528002400016561285245155896630Fear
Swarm
1118Jacker2004003001218710545901320
1209Molybdenum Rock31010001270002Pod
1202Nest310120012715482Pod
1206Protofield3102500127555240
1201Sentry5606001813055372610Fueling Station
1119Soldier1856503001218711513530236320
1210Stinger750300181172112233Pod
1208Tritanium Rock31010001270002Pod

Campaign Hulls

The Horwasp do not currently have any Campaign hulls.

Race Advantages

Status NameShort DescriptionAdvMC
requiredLay MinefieldsThe ability to lay minefields up to 100 light-years in radius.70
requiredPsychic ScanningHorwasps use their psychic hive mind abilities to detect enemy vessels regardless of their environmental or cloaking status.10
requiredReduced DiplomacyHorwasps can not engage in normal diplomatic relations with the other races.-30
requiredRock AttacksHorwasp planets can launch asteroids at enemy worlds causing great damage.20
requiredShip Building PlanetsHorwasp planets can build ships/pods with no limit.150
requiredSwarmingClans on board Horwasp ships are scattered to nearby planets.10
enabledLay Large MinefieldsThe ability to lay minefields up to 150 light-years in radius.30
Top

The "Status" field in the Race Advantages tables is as follows:
RequiredThis advantage is enabled in all games and can not be disabled.
EnabledThis advantage is enabled in Classic and Standard, but may be disabled in Campaign games.
StandardThis advantage is disabled in Classic games, enabled in Standard games, and is available to be enabled in Campaign games.
DisabledThis advantage is available to be enabled in Campaign games, if it has been researched prior to entering the game.

NOTES:

  1. The Empire of the Birds can build the Enlighten Class Research Vessel in Standard games created on or after January 1, 2021. This is also an option in Custom games created on or after December 29, 2020.
  2. The Evil Empire's Super Star Cruiser and Super Star Cruiser II have the Intercept Interference ability in Standard games created on or after January 1, 2021. This is also an option in Custom games created on or after December 29, 2020.
  3. The Rebel Confederation builds the Sage Class Repair Ship instead of the Sage Class Frigate in Standard games created on or after January 1, 2021. This is also an option in Custom games created on or after December 29, 2020.

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