
The Lizards are a very tough, durable race. This allows starships operated by Lizards to sustain 50% more damage than similar vessels owned by other races. It is believed that the ability to survive this high level of damage is due to the Lizards themselves physically holding the starship together by main force, but no independent researcher sent to verify this has survived the event. The greater durability of Lizards also allows their equipment to function with higher levels of damage to the ship.
While Lizard starships can survive a battle with up to 150% damage, the tidal forces of a planet will destroy any ship that receives 100% or more damage in ship-to-planet combat. (Fortunately, the starship survives long enough to take over the planet.) If a Lizard starship receives 100% or more damage in combat, but has no planetary battles, the crew has time to make the appropriate adjustments to the structural integrity fields to keep the starship from being destroyed.
If a Lizard starship with 100% or more damage is captured by another race, it will generally explode unless action is taken to repair the damage in the same Host cycle in which the vessel is captured.
This advantage is enabled by default, and can not be disabled. No special Mission or Friendly Code is required to trigger this advantage.
This advantage is worth 30 advantage points and is only available to The Lizard Alliance.