Host Order
This documentation describes the order in which various tasks are performed in the Host application on the server between turns. The order of the documented tasks is known, and was determined either through detailed experimentation or by the developers providing the information.
Host Order - Simplified Version
-
Update of client-side actions
-
Lock towbeam
-
Cloak
-
Meteor shower
-
Sensor sweep, bioscan
-
Loki first decloak
-
Cloak fail
-
Superspy, including Friendly Code changes etc.
-
Minefield Friendly Codes established
-
Lady Royale generates MegaCredits
-
Most Mission 9, in order of ID:
-
Rob
-
Hisssss!
-
Build fighters (includes
LFM
)
-
Repair Self (Cyborg)
-
Dark Sense
-
Cargo drop (ship to foreign planet - by ID)
-
Including Imperial Assault and Ground Combat
-
Transfers (ship to foreign ship)
-
Beam transfer Friendly Codes (by ID)
-
Including give starships (
GSX
)
-
Planets beam up money (
BUM
)
-
Beam Up (Gather) missions
-
Alchemy
-
Lay mines
-
Lay web mines
-
Ion storms move, then act
-
Mine sweep/scoop
-
Mine decay
-
Mines destroy mines
-
New minefield Friendly Codes established
-
Web drain
-
Starbases fix or recycle ships
-
Priority builds
-
First build new ships
-
Clone ships
-
Super Refit
-
Force Surrender at starbase
-
Mass check, repair, and
MKT
(includes Empire Fighter Transfer)
-
Towing ships move
-
Resolve tow lock contests
-
Tow capture
-
Check for impact
-
Warpwell calculation
-
Cobol Ramscoop makes fuel
-
Star cluster radiation
-
Most ships move (Incl.
HYP
)
-
Intercepting ships move
-
Glory device ships detonate
-
Firecloud Chunnel
-
Loki second decloak
-
Starbase Primary Orders: Refuel, Max Defense, Unload All Freighters, Load Torps Onto Starships, Repair Base
-
Starbases build 'free' fighters
-
Starbases dump parts (
DMP
)
-
Mass check, repair, and
MKT
-
New natives appear
-
Land and Disassemble
-
Loki third decloak
-
Glory device ships detonate
-
Mass check, repair, and
MKT
-
Ship vs. ship combat
-
Cyborg gather debris
-
Mass check, repair, and
MKT
-
Ship vs. planet/starbase combat
-
Minefield Friendly Codes established
-
Terraforming
-
Structure decay
-
Pillage planets
-
Rebel Ground Attack
-
Happiness change computed
-
Supplies produced (includes Bovinoids)
-
Taxes produce MegaCredits
-
Cyborg assimilate natives
-
Population growth
-
Overpopulation dies/eats supplies
-
Amorphous worms eat clans
-
Riots
-
Civil wars
-
Mines produce minerals
-
Trans-uranium mutation
-
Second priority build (Classic PBP system only)
-
Second ship build
-
Mass check, repair, and
MKT
-
Autobuild to Targets
-
Scan (also Explore)
-
Share ally information
-
Make scoreboard
-
Send Player to Player Messages
-
Check for Winner
Host Order - Complete
There are a few items that are known to be missing even from this 'complete' Host Order, but we haven't been able to verify exactly where they belong. Once the locations have been verified, they will be placed into the proper locations.
-
Update of client-side actions:
-
Upload and validation of clientside data and action lists
-
Diplomacy changes
-
Scan updates
-
Own cargo transfers
-
Mass check (for ion storms et cetera)
-
Transfers
-
Flag jettisons
-
Planetary structures built
-
Items built at starbase
-
Defenses
-
Fighters
-
Torpedoes
-
Ship components
-
Jettison from ships (not including ammunition)
-
Kill Race (Fight or Fail)
-
Lock towbeam
-
Repair ship repairs (Sage)
-
Cloak
-
Activate Chameleon (CAMPAIGN)
-
Meteor shower
-
Wormholes spawn and change
-
Sensor sweep & bioscan
-
Loki first decloak
-
Cloak fail, including Nebula
-
Superspy, including Friendly Code changes and Ion Pulse
-
Minefield Friendly Codes established
-
Lady Royale generates MegaCredits
-
Most Mission 9, in order of ID:
-
Rob
-
Hisssss!
-
Build fighters (incl.
LFM
)
-
Repair Self (Cyborg)
-
Dark sense
-
Cargo drop (ship to foreign planet - by ID)
-
Including Imperial Assault and Ground Combat
-
Transfers (ship to foreign ship)
-
Beam transfer Friendly Codes (by ID)
-
Friendly Codes give ships (
gsX
)
-
Planets beam up money (
BUM
)
-
Beam Up (Gather) missions
-
Alchemy
-
Command Ship Flotilla Mass Check
-
Command Ship Groups Move Towing (CAMPAIGN)
-
Resolve tow lock contests
-
Tow capture
-
Check for impact with debris disks, minefields, and star clusters
-
Warpwell calculation
-
Cobol Ramscoop makes fuel based on distance traveled under power
-
Star cluster radiation kills crew/colonists for moving ships
-
Command Ship Groups Move Normal (CAMPAIGN)
-
Check for impact with debris disks, minefields, and star clusters
-
Warpwell calculation
-
Cobol Ramscoop makes fuel based on distance traveled under power
-
Star cluster radiation kills crew/colonists for moving ships
-
Selenite Push/Pull minefields (CAMPAIGN)
-
Lay mines (ships then starbases - CAMPAIGN)
-
Lay web mines (ships then starbases - CAMPAIGN)
-
Ion storms:
-
Move
-
Merge
-
Decloak ships
-
Damage ships
-
Drag ships
-
New storms formed
-
Affect minefields
-
Mine sweep/scoop (Note: first ships then starbases - CAMPAIGN)
-
Mine sweep
-
Mine decay
-
Mines destroy mines
-
New minefield Friendly Codes established
-
Mine scan
-
Web drain
-
Starbases fix or recycle ships
-
Priority builds
-
First build new ships
-
Clone ships
-
Super refit
-
Force a surrender at starbase
-
Mass check, repair &
MKT
-
Includes Empire Fighter Transfer
-
Towing ships move
-
Resolve tow lock contests
-
Tow capture
-
Check for impact with debris disks, minefields, and star clusters
-
Warpwell calculation
-
Cobol Ramscoop makes fuel based on distance traveled under power
-
Star cluster radiation kills crew/colonists for moving ships
-
Most ships move (Incl.
HYP
)
-
Check for impact with debris disks, minefields, and star clusters
-
Warpwell calculation
-
Cobol Ramscoop makes fuel based on distance traveled under power
-
Star cluster radiation kills crew/colonists for moving ships
-
Tantrum Liner Tantrums - CAMPAIGN
-
Intercepting ships move
-
Check for impact with debris disks, minefields, and star clusters
-
Warpwell calculation
-
Cobol Ramscoop makes fuel based on distance traveled under power
-
Star cluster radiation kills crew/colonists for moving ships
-
Star cluster radiation kills crew/colonists for non-moving ships
-
Includes Ghost Ship capture at end of step
-
Wormhole transit
-
Glory devices detonate
-
Firecloud Chunnel
-
Loki second decloak
-
Lorean Temporal Lance (CAMPAIGN)
-
Starbase Primary Orders - Refuel, Max Defense, Unload All Freighters, Load Torps Onto Starships, Repair Base + Send Money, Receive Money (CAMPAIGN)
-
Starbases build 'free' fighters
-
Starbases dump parts (
DMP
)
-
Mass check, repair &
MKT
-
New natives appear
-
Land and Disassemble (used to be called "Colonize")
-
Energy Defense Fields Activate (burn 50 fuel) - CAMPAIGN
-
Loki third decloak
-
Glory devices detonate
-
Mass check, repair &
MKT
-
Ship vs. ship combat
-
Intercepting ships with cloaking devices
-
Each other ship can attack
-
Cyborg gather debris
-
Gorbie Destroy Planet - CAMPAIGN
-
Mass check, repair &
MKT
-
Ship vs. planet/starbase combat
-
Minefield Friendly Codes established
-
Terraforming
-
Structure decay
-
Pillage/Plunder planets
-
Rebel Ground Attack
-
Happiness change computed
-
Supplies produced (includes Bovinoids)
-
Enlighten Class Educator ability - CAMPAIGN
-
Taxes produce MegaCredits (if HP > 30)
-
Cyborg assimilate natives
-
Population growth (if HP > 69)
-
Overpopulation dies/eats supplies
-
Amorphous worms eat clans
-
Riots
-
Civil wars
-
Ore Condensing - CAMPAIGN
-
Mines produce minerals
-
Trans-uranium mutation
-
Second priority build (Classic PBP system only)
-
Second ship build
-
Mass check, repair &
MKT
-
Autobuild to Targets
-
Scan (Superspy & Explore)
-
Scan for starships
-
Empire Dark Detection - CAMPAIGN
-
Kill Race (Drop, Dead -- if active)
-
Scan for Planets (Explore and Nebulas)
-
Share ally information
-
Make score log (includes Priority Build Points)
- Includes FoF determination and warning (if active)
-
Send Player to Player Messages
-
Check for Winner
Previous Version Archive
These earlier versions of the Host Order have been archived, so that the history can be seen. This is not a complete history, only the high points. These are all in PDF.
Missing Items
The following items are currently missing from the Host Order list. They will be placed into that list when the exact order can be determined.
-
Tim Continuum -- Deliberately left out of the Host Order
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