Many starships can hide using a cloaking device built into their hull. Cloaked starships do not show up on enemy scanners and are protected from enemy attack.
Cloaking is a starship ability that is available to many starships (see below). It is activated by selecting the Cloak Mission.
Cloaking consumes 1 KT of fuel for every 20 KT of hull mass, rounded up, with a minimum fuel consumption of 5 KT. A starship with Advanced Cloaking does not consume fuel while cloaking.
A damaged starship will not be able to either initiate a cloak or maintain an active cloak, and the cloaking device will not consume fuel. Repairing damage on a starship with supplies does not restore cloaking in that same turn.
Cloaked starships will not attack planets, even if their primary enemy is set to the owner of the planet.
Cloaked starships can attack primary enemy starships while cloaked. If they suffer no damage, or only shield damage during combat, they may cloak again the following turn, but they will be visible for the remainder of this turn. Starships with the Recloak Intercept ability can recloak after combat.
Please note that being cloaked will interfere with many cooperative exercises such as cargo transfer with another player's starship in the same location.
Cloaking emerges several times during the host order.
For more information on cloaking, please see the cloaking details page.
The following basic starships have the cloak advantage:
The following Campaign starships have the cloak advantage: