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Host Order

This documentation describes the order in which various tasks are performed in the Host application on the server between turns. The order of the documented tasks is known, and was determined either through detailed experimentation or by the developers providing the information.


Host Order - Simplified Version

  1. Update of client-side actions
  2. Lock towbeam
  3. Cloak
  4. Meteor shower
  5. Sensor sweep, bioscan
  6. Loki first decloak
  7. Cloak fail
  8. Superspy, including Friendly Code changes etc.
  9. Minefield Friendly Codes established
  10. Lady Royale generates MegaCredits
  11. Most Mission 9, in order of ID:
    1. Rob
    2. Hisssss!
    3. Build fighters (includes LFM )
    4. Repair Self (Cyborg)
    5. Dark Sense
  12. Cargo drop (ship to foreign planet - by ID)
  13. Transfers (ship to foreign ship)
  14. Beam transfer Friendly Codes (by ID)
  15. Planets beam up money ( BUM )
  16. Beam Up (Gather) missions
  17. Alchemy
  18. Lay mines
  19. Lay web mines
  20. Ion storms move, then act
  21. Mine sweep/scoop
  22. Mine decay
  23. Mines destroy mines
  24. New minefield Friendly Codes established
  25. Web drain
  26. Starbases fix or recycle ships
  27. Priority builds
  28. First build new ships
  29. Clone ships
  30. Super Refit
  31. Force Surrender at starbase
  32. Mass check, repair, and MKT (includes Empire Fighter Transfer)
  33. Towing ships move, tow capture
    1. Check for impact
    2. Warpwell calculation
    3. Cobol Ramscoop makes fuel
    4. Star cluster radiation
  34. Most ships move (Incl. HYP )
  35. Intercepting ships move
  36. Glory device ships detonate
  37. Firecloud Chunnel
  38. Loki second decloak
  39. Starbase Primary Orders: Refuel, Max Defense, Unload All Freighters, Load Torps Onto Starships, Repair Base
  40. Starbases build 'free' fighters
  41. Starbases dump parts ( DMP )
  42. Mass check, repair, and MKT
  43. New natives appear
  44. Land and Disassemble
  45. Loki third decloak
  46. Glory device ships detonate
  47. Mass check, repair, and MKT
  48. Ship vs. ship combat
  49. Cyborg gather debris
  50. Mass check, repair, and MKT
  51. Ship vs. planet/starbase combat
  52. Minefield Friendly Codes established
  53. Terraforming
  54. Structure decay
  55. Fascists Pillage planets
  56. Rebel Ground Attack
  57. Happiness change computed
  58. Supplies produced (includes Bovinoids)
  59. Taxes produce MegaCredits
  60. Cyborg assimilate natives
  61. Population growth
  62. Overpopulation dies/eats supplies
  63. Amorphous worms eat clans
  64. Riots
  65. Civil wars
  66. Mines produce minerals
  67. Trans-uranium mutation
  68. Second priority build (Classic PBP system only)
  69. Second ship build
  70. Mass check, repair, and MKT
  71. Autobuild to Targets
  72. Scan (also Explore)
  73. Share ally information
  74. Make scoreboard
  75. Send Player to Player Messages
  76. Check for Winner

Host Order - Complete

There are a few items that are known to be missing even from this 'complete' Host Order, but we haven't been able to verify exactly where they belong. Once the locations have been verified, they will be placed into the proper locations.

  1. Update of client-side actions:
    1. Upload and validation of clientside data and action lists
      • Determine starship mass for Ion storm activity
      • Diplomacy changes
      • Scan updates
    2. Own cargo transfers
    3. Planetary structures built
    4. Items built at starbase
      • Defenses
      • Fighters
      • Torpedoes
      • Ship components
    5. Starbases built
    6. Jettison from ships (not including ammunition)
    7. Kill Race (Fight or Fail)
  2. Lock towbeam
  3. Cloak
  4. Meteor shower
  5. Wormholes spawn and change
  6. Sensor sweep & bioscan
  7. Loki first decloak
  8. Cloak fail, including Nebula
  9. Superspy, including Friendly Code changes and Ion Pulse
  10. Minefield Friendly Codes established
  11. Lady Royale generates MegaCredits
  12. Most Mission 9, in order of ID:
    1. Rob
    2. Hisssss!
    3. Build fighters (incl. LFM )
    4. Repair Self (Cyborg)
    5. Dark sense
  13. Cargo drop (ship to foreign planet - by ID)
    1. Including Imperial Assault
    2. Including Ground Combat
  14. Transfers (ship to foreign starship)
  15. Beam transfer Friendly Codes (by ID)
    1. Including give ships (gsX)
  16. Planets beam up money ( BUM )
  17. Beam Up (Gather) missions
  18. Alchemy
  19. Command Ship Flotilla Mass Check
  20. Command Ship Groups Move Towing - CAMPAIGN
    1. Check for impact with debris disks, minefields, and star clusters
    2. Warpwell calculation
    3. Cobol Ramscoop makes fuel based on distance traveled under power
    4. Star cluster radiation kills crew/colonists for moving ships
  21. Command Ship Groups Move Normal - CAMPAIGN
    1. Check for impact with debris disks, minefields, and star clusters
    2. Warpwell calculation
    3. Cobol Ramscoop makes fuel based on distance traveled under power
    4. Star cluster radiation kills crew/colonists for moving ships
  22. Lay mines (ships then starbases - CAMPAIGN)
  23. Lay web mines (ships then starbases - CAMPAIGN)
  24. Ion storms:
    1. Move
    2. Merge
    3. Decloak ships
    4. Damage ships
    5. Drag ships
    6. New storms formed
    7. Affect minefields
  25. Mine sweep/scoop (ships then starbases - CAMPAIGN)
  26. Mine decay
  27. Mines destroy mines
  28. New minefield Friendly Codes established
  29. Web drain
  30. Starbases fix or recycle ships
  31. Priority builds
  32. First build new ships
  33. Clone ships
  34. Super refit
  35. Force a surrender at starbase
  36. Mass check, repair & MKT
    1. Includes Empire Fighter Transfer
  37. Towing ships move
    1. Check for impact with debris disks, minefields, and star clusters
    2. Warpwell calculation
    3. Cobol Ramscoop makes fuel based on distance traveled under power
    4. Star cluster radiation kills crew/colonists for moving ships
  38. Most ships move (Incl. HYP )
    1. Check for impact with debris disks, minefields, and star clusters
    2. Warpwell calculation
    3. Cobol Ramscoop makes fuel based on distance traveled under power
    4. Star cluster radiation kills crew/colonists for moving ships
  39. Tantrum Liner Tantrums - CAMPAIGN
  40. Intercepting ships move
    1. Check for impact with debris disks, minefields, and star clusters
    2. Warpwell calculation
    3. Cobol Ramscoop makes fuel based on distance traveled under power
    4. Star cluster radiation kills crew/colonists for moving ships
  41. Star cluster radiation kills crew/colonists for non-moving ships
  42. Wormhole transit
  43. Glory devices detonate
  44. Firecloud Chunnel
  45. Loki second decloak
  46. Lorean Temporal Lance (CAMPAIGN)
  47. Starbase Primary Orders - Refuel, Max Defense, Unload All Freighters, Load Torps Onto Starships, Repair Base + Send Money, Receive Money (CAMPAIGN)
  48. Starbases build 'free' fighters
  49. Starbases dump parts ( DMP )
  50. Mass check, repair & MKT
  51. New natives appear
  52. Land and Disassemble (used to be called "Colonize")
  53. Energy Defense Fields Activate (burn 50 fuel) - CAMPAIGN
  54. Loki third decloak
  55. Glory devices detonate
  56. Mass check, repair & MKT
  57. Ship vs. ship combat
  58. Cyborg gather debris
  59. Gorbie Destroy Planet - CAMPAIGN
  60. Mass check, repair & MKT
  61. Ship vs. planet/starbase combat
  62. Minefield Friendly Codes established
  63. Terraforming
  64. Structure decay
  65. Fascists Pillage/Plunder planets
  66. Rebel Ground Attack
  67. Happiness change computed
  68. Supplies produced (includes Bovinoids)
  69. Enlighten - CAMPAIGN
  70. Taxes produce MegaCredits (if HP > 30)
  71. Cyborg assimilate natives
  72. Population growth (if HP > 69)
  73. Overpopulation dies/eats supplies
  74. Amorphous worms eat clans
  75. Riots
  76. Civil wars
  77. Ore Condensing - CAMPAIGN
  78. Mines produce minerals
  79. Trans-uranium mutation
  80. Second priority build (Classic PBP system only)
  81. Second ship build
  82. Mass check, repair & MKT
  83. Autobuild to Targets
  84. Scan (Superspy & Explore)
  85. Scan for starships
  86. Empire Dark Detection - CAMPAIGN
  87. Scan for Planets (Explore and Nebulas)
  88. Share ally information
  89. Make score log include Priority Build Points
  90. Send Player to Player Messages
  91. Check for Winner

Previous Version Archive

These earlier versions of the Host Order have been archived, so that the history can be seen. This is not a complete history, only the high points. These are all in PDF.

Missing Items

The following items are currently missing from the Host Order list. They will be placed into that list when the exact order can be determined.

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