Different games at Planets.nu have different conditions that must be met in order to achieve victory. Be sure to check the win conditions on a game before joining so you know in advance what you should be trying to accomplish.
The win conditions are as follows:
This is the win condition that is used on all automatically-generated games at Planets.nu. It's purpose is to allow a player, team or alliance who has shown domination of the game to be the winner. It is advised that most custom games use this win condition.
Diplomatic Planets is the win condition for most battles. You win in Diplomatic Planets by capturing a certain number of planets by yourself or with some allies and then holding those planets through a 5-turn (consecutive) Victory Countdown. The following number of planets are required to win in Diplomatic Planets battles:
If the Win Conditions are met by two different players, alliances or teams, on the same turn, the precedence rules for starting a Victory Countdown will be followed.
Note: As planetoids do not count as planets for win conditions, maps that have Debris Disks will have less than the normal 500 planets (each debris disk replaces one planet) so the win conditions may be slightly lower. As an example, 40% may end up being 199 or 198 planets in a normal 500-planet game.
This win condition was created for the Championship Games. It's purpose is to only allow a winner when that player has shown total domination of the game.
Total Planets battles are similar to Diplomatic Planets but can only be won by one player. This win condition is most often used in Championship battles. As above, planetoids do not count as planets for win conditions.
When using the Total Planets win conditions, the maximum number of allies should be set to "0", and teams should not be configured. If the lead player in a Total Planets game has any full alliances, the Victory Countdown will not be triggered, and the game will not end.
Fixed turn games will end on a certain turn. The player with the most planets on the specified turn wins. It is possible to end a Fixed Turn game early if a player or alliance meets the win conditions of a Diplomatic Planets victory and the 5-turn Victory Countdown completes prior to the fixed turn limit.
If two different players have the same number of planets at the end of the game, the player with the lowest player slot will be the winner.
The All Planets win condition can be met only by a single player controlling all of the planets. An alliance of players can't win an All Planets game.
This win condition may not be used for new Public games.
This win condition was used on many of the early games at Planets.nu, but it was found to heavily favor the races with the Build Fighters racial advantage.
Military score battles are economic battles. They are decided by obtaining a certain percentage of the total overall military score. This is commonly used for blitz games where one player must have 90% of the military score to win. In non-blitz games one player must have 65% of the military score. An Alliance can not achieve the Military Score win conditions.