The Tenacity score was created by Planets.nu in an effort to decrease the number of players dropping out of games. This score is across all the races for a player.
Tenacity - The quality or state of being tenacious.
Tenacious - Unwilling to yield or give up; dogged.
Never give up. Never surrender.
– Commander Peter Quincy Taggart - Captain NSEA Protector - Galaxy Quest
I don't believe in the "no win" scenario.
– Admiral James T. Kirk - Captain USS Enterprise - Star Trek II: The Wrath of Khan
Tho' much is taken, much abides; and tho'
We are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield "
– Ulysses by Alfred, Lord Tennyson
What though the field be lost?
All is not lost; the unconquerable Will,
And study of revenge, immortal hate,
And courage never to submit or yield:
And what is else not to be overcome? "
– Paradise Lost by John Milton
Any system-created game, except the Mentor vs. Midshipmen format, will contribute to the Tenacity score, as will any player-created public game. Other games will not contribute to the Tenacity score, including private games. Contributions to Tenacity will occur when the player leaves a game, or when the game ends, as described below.
Neither Blitz nor private games contribute to either the Tenacity score or the missed turns count (they have in the past, but not any more).
Any game that contributes to the Tenacity score will also contribute to the Achievements, Experience, Tons Sunk, Tons Captured and Defenses Destroyed scores. In addition, these games will contribute resources towards researching ship hull designs and racial advantages for use in Campaign games. The Achievements and Experience scores are used to determine a players Rank.
At this time, the management of Planets.nu believes that Tenacity is not related to when, or even if, a player makes their turn, and no information on playing individual turns is included in the Tenacity score.
This section lists the bonuses and penalties of the various ways a player can leave a game.
A player who enters the game before the first Host run, and remains in the game for at least one turn, is an original player. For "running start" games, the first player to fill a slot and play a turn is an original player. Nothing that an original player does will have a positive effect on their Tenacity score.
If the original player resigns from the game after playing at least one turn, or is dropped for missing three consecutive turns, they may receive a penalty to their Tenacity score. The penalty will be the greater of the "number of planets above 10" and "number of turns before 25". The penalty can not be negative, and is limited to a maximum of 25. If the player resigns prior to the first game turn (i.e. join, get tired of waiting for the game to start and resign), they will not be penalized.
If an original player rejoins a game after resigning or being dropped, they are refunded the penalty they received when they left, up to a maximum tenacity of 100%. If they later resign or are dropped, their penalty will be the greater of the original penalty and the current penalty.
If a player resigns prior to the first Host run, there is no Tenacity penalty.
Mentor vs. Midshipmen games are exempt from this penalty.
A player who enters the game after the first Host run is a replacement player. For "running start" games, if there was previously a player in the slot, the new player is a replacement player (check the "Events" tab for the game). Nothing that a replacement player does will have a negative effect on their Tenacity score.
If the replacement player completes the game with a higher position then when they entered (e.g. 4th place to 3rd place), they will receive a 10-point Tenacity bonus. This bonus is only available to replacement players who have played the last 20 turns in the game. This bonus will retroactively effect all Campaign Resources the player received during the game.
The Tenacity score is normalized towards 100% by approximately 0.2 points per day. The update cycle runs every 24-30 hrs., so in practice the normalization rate will be a little lower than 0.2/day.
It should be noted that the normalization down to 100% will sometimes be adjusted down to 99.8% (one too many adjustments). It is up to the player to monitor for these errors and report them to the Administrators for correction.
the trees are all kept equal, by hatchet, axe and saw
– The Trees by Rush
The Tenacity score is used for the following:
The Tenacity score has been discussed in the following Planets.nu release notices: