League
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"
The era of the Zodiacs is ended and now begins that of the Factions. Is either less tumultuous?
"
– Kaatiocrates - gadfly of the Cyborg people
League play is the current Championship format at Planets Nu. Each year, League
Teams compete in a season of League Sanctioned games. At the end of the season, the leading eleven teams select a champion to send to the Championship match. The winning team reigns over the Echo Cluster until a challenger unseats them. In event of a player drop, other team members are eligible to act as a replacement.
League position is determined by the results in League Sanctioned games played during each season. Each team member can opt to join one Long Format and/or a limited number of Short Format matches. Each type of game awards a different number of points depending on a player's placement within that game. In the event of tied final scores, a team's total points from all attempts determine a Tie Break.
League Sanctioned Games
All League matches use the
Fixed Turn win condition. The game's difficulty determines the length, as indicated below:
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Championship at Turn 140 (Additionally, a single player can win by maintaining a 5-turn control of 40% of the total planets.)
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Very High Standard at Turn 100
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High Standard at Turn 100
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Standard at Turn 80
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Beginner at Turn 60
Summary of Format Changes
To adapt to the fluid atmosphere of League, Nu annually adjusts League setup rules. The following is a summary of the implemented changes:
2021
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Chained Intercept and Planetary Production Queue (features released last year, and used in the past year's league games) are being included.
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Bird Cloak and Intercept mission and Fury Double Speed Beams will only work on hulls buildable by that race.
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Birds gain the Enlighten Research Vessel.
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Rebel Sage Class Frigate replaced With Sage Class Repair Ship.
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Super Star Cruiser gains Intercept Interference ability. Ships of the same owner that start the turn in the same location as the Super Star Cruiser will be immune to Cloak and Intercept (interceptor will not move) and Priority Intercept (interceptor will attack in normal order).
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Sapphire Class Space Ship no longer grants immunity to web mines for ships travelling with it.
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Allies are no longer immune to hitting web mines or being drained by them.
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Web minefields no longer have friendly codes.
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Web minefields cannot be layed in another player's identity.
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Crystals are not immune to web minefields layed by other players.
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Horwasp pods can be detected at a slightly higher range by ships using Sensor Sweep mission (30ly for non-combat pods, and 60ly for combat pods).
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Horwasp Hives will detect life at planets within 100ly (they are notified that the planet is owned, but not who owns it or any other information).
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Shooting down Horwasp fighters in combat will result in clans on the ship being killed. Each fighter lost will kill 2 clans, or 20 clans on a hive.
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Loss of your homeworld will result in a happiness decrease of 70 for colonists and 20 for natives at all planets you own. Does not apply to Wandering Tribe games.
2022
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Lizards can only perform Hiss mission with their own hulls.
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When a transfer to a foreign ship that cannot hold all of the transferred cargo, resulting in an overloaded ship where cargo must be dumped, ammo will be prioritized to be kept over other cargo types.
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Horwasps scan range for Robot ships is lowered to half that of the other races (1/4 of Ship Scan Range = 75ly for default settings)
2023
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Ships which classify as combat-oriented destroyers, escorts, and frigates can be priority built without the extra +1 priority points. This benefit applies to the following warships: Nocturne, Vendetta, Banshee, Arkham, Thor, Reptile, Vendetta, Bright Heart, Deth Specula (all versions), D3 Thorn, D19b Nefarious, Saber (non-shield generator), B222 Destroyer, Topez (non-squadron), Sky Garnet, Ru25 Gunboat (non-squadron), Super Star Frigate, Moscow, Cygnus, Gaurdian, and Patriot.
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Horwasp protofield infection levels are visible to anyone who can scan a ship.
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The Covert Data Link Campaign mission now engages with Super Spy. The link secretly locks a planet's Friendly Code for at least one turn. After the link establishes, its effectiveness degrades with a cumulative 10% chance of failure. Each starship using the stolen Friendly Code has the potential to cause the failure.
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Privateers have access to the Campaign advantage Lay Hidden Minefields. This ability lays mines which cannot be scanned, cannot be destroyed by other mines, and cannot be swept until a ship triggers a mine hit. Once a mine hit occurs, the minefield becomes normal and visible. Laying mines in this fashion costs double the number of torpedoes.
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Privateer starships with gravitonic accelerators are
Elusive to quantum torpedoes.
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In Campaign, Cyborg gains the Deep Watcher vessel.
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In Campaign, Evil (Eternal) Empire Gorbies which can destroy planets also gain the
Fear ability.
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Campaign Colonies gain a new Stack mission, which combines two ships together to create one new ship. The new vessel is the sum of the following properties: hull mass, cargo space, fuel capacity, beam weapons, fighter bays, and torpedo launchers. Taurus, Cygnus, Little Joe, Sagittarius, Gemini, Patriot, and Scorpius are able to activate this mission. Note: If a fighter warship is combined with a torpedo destroyer, the fighter bays are replaced with torpedo launchers.
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Horwasp can launch pods, called Mites, which intercept enemy vessels. Higher warp speeds cause Mites to disintegrate; for example, warp 9 mites last only a single turn, warp 6 Mites last up to ten turns, and the sweet-spot warp 3 mites chase their target indefinitely. Mites can be intercepted by other ships. A hit from a mite has different effects: red mites cause damage equal to a mine hit, blue mites increase proto-molecule infection by 27 points, and green mites infect their targets with hidden trackers which increase the Horwasp scan range.
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