The Planets.nu leaderboard represents the current state of the ranking officers from the races of the Echo Cluster and their battles to become Emperor of the Echo Cluster. The leaderboard is sorted by Rank, then by Achievement. The following formulae are used to calculate the Achievement Points that, along with the Badges , are used to determine a Commander's rank.
The formula used depends on the type of game. Most games use New Planetary Score or Old Planetary Score depending on when the game ended. The exception is the Militaty Score games.
This scoring is used for games that ended on or after November 16, 2019. Its intent is to encourage players who know they won't win to stick with the game. To that end, the formula for the finishing Achievement Points is as follows:
Achievement Points = Rank Score * Victory Multiplier * Win Condition Multiplier * Planet Multiplier * Difficulty Modifier * Tenacity * Turn Modifier * Player Modifier
The Rank Score is determined by the player's position in the game, based on planet count.
Rank Score 1 500 2 400 3 300 4 200 5 150 6 100 7 75 8 50 9 25 10 10 11+ 5
The Victory Multiplier is determined by the actual Victory Condition and the player's position in the game, and is currently as follows:
Multiplier Conditions 2.4 Solo Victory 1.5 Alliance Victory 1 Other game completion
For games with a Win Condition of Total Planets, the Win Condition Multiplier is 1.25. For all other win conditions, the Win Condition Multiplier is 1.
For games with at least 500 planets, the Planet Multiplier is 1. For games with fewer than 500 planets, the Planet Multiplier is equal to the number of planets divided by 500. As an example, a game with 200 planets would have a Planet Multiplier of 0.4.
The Difficulty Modifier is specific to the game, and is described here.
The Tenacity is specific to the player, and is described here.
The Player Modifier for games that started after December 17, 2015 is determined by the number of player slots in the game. This is intended to be indicative of the greater simplicity of acquiring large numbers of planets in games with small numbers of players.
For all games that started prior to December 17, 2015, the Player Modifier will be 1.0.
Multiplier Number of Players 1.0 11 or more 0.9 10 0.8 9 0.7 8
If a player has played fewer than 50 turns in a game (either by joining late or being a replacement player) they will receive achievement points = expected points * (number of turns played / 50).
This category includes all Public games that are not Military Score games.
In a Planetary Score game, Achievement Points are awarded based on the number of planets a player has when the game ends. The formula for this is as follows:
Achievement Points = Planets * Victory Multiplier * Difficulty Modifier * Tenacity * Turn Modifier * Player Modifier
Only the Planets and Victory Multiplier values from the above formula will be discussed here. The others are as above.
This is the number of planets the player controls at the end of the game.
The Victory Multiplier is determined by the actual Victory Condition and the player's position in the game, and is currently as follows:
Multiplier Conditions 6 Solo Victory - after May 17, 2014 5 Solo Victory - before May 17, 2014 4 Alliance Victory - Player with highest planet count 4 Mentor vs. Midshipmen Victory - Player with highest planet count 4 Team Victory - Team with highest planet count (all players) 3 Alliance Victory - Other players - before May 17, 2014 2 Alliance Victory - Other players - after May 17, 2014 2 Mentor vs. Midshipmen Victory - Player with second highest planet count 1 Other game completion
The Mentor vs. Midshipmen Victory multipliers used to be different, but we do not have information on what they were or when they changed.
Public Opinion Achievement Points in a Planetary Score game are calculated by determining the amount of achievement points a player would earn if the game they are playing in were to end right now and then factoring in the turn number of the game. For planetary games public opinion = # of planets the player has.
Public Opinion Achievement Points can affect whether a player is promoted or not to a higher rank. If a player achieves the necessary total achievement level including public opinion they will be promoted. If their Public Opinion Achievement Points decrease, they will not be demoted.
Public Opinion Achievement Points are temporary, and go away when the player leaves the game they were accumulated in. If the player completes the game, the Public Opinion Achievement Points will be replaced with permanent Achievement Points, as calculated above.
This win condition may not be used in new Public games. The information on Military Score games is being included to allow players to understand the scoring on older games.
Winning military score games: # of achievement points earned is:
2 ^ (# of opponents defeated)In a standard 11-player game the following standard achievement points would be awarded as follows:
Position Bonus Points 1st 1024 2nd 512 3rd 256 4th 128 5th 64 6th 32 7th 16 8th 8 9th 4 10th 2 11th 1