These matches require powerful economic development, incredible tactics, wicked diplomacy and nerves of steel, and each is likely to rage on for many Planets.nu Years. It is Planets.nu in its truest form, with only the best players participating, where only one can become the victor. There will be no prizes awarded for second place; you either win or you lose. These games are not for the faint of heart.
It is the Emperor who will be remembered, the vanquished forgotten.
The requirements for entering a Championship Game are as follows.
Starting with the Cancer War, Championship Games receive Interest, like normal games, except that a minimum rank of Vice Admiral (or Rear Admiral if the game takes too long to fill) is required to express Interest. When the roster has been filled with enough qualified players, Joshua will add the Interested player with the highest rank in each race, and the game will be started.
If multiple players have the same rank, the Achievement Points will be used to break the tie. The selected players will be given the honorary rank of "Supreme Commander" for the race they represent for the duration of the game.
If a player has adequate rank in multiple races, they will be considered for the races in order of their rank and Achievement. Under these conditions, if a player wants to be considered for races in a different order, they should use the CONTACT button at the bottom of most pages to inform the Admins.
The format for the match will be some variation on a standard default configuration game held on a custom map with random circular starting positions which are carefully hand-balanced for fairness. The game will run three turns each week. No full allies will be permitted and only one player can win. The victor will be the first player to capture half the planets and hold them for five turns.
Approximately every six months (of real Earth time), a Championship match was begun. The top qualifying players from each race at that time were invited to participate in this Emperor's War. While participating in these games, officers will be awarded the temporary rank of "Supreme Commander" of their race. The winner of each Championship will become the new "Reigning Emperor of the Echo Cluster".
The format for the match was based on a standard default configuration game held on a custom map with random circular starting positions which were carefully hand-balanced for fairness. These games run three turns each week (two turns per week for the Scorpius War - First Championship game). No full allies will be permitted and only one player can win. The victor is the first player to capture a majority of the planets and hold them for five turns. (NOTE: Some Championships may have altered formats.)
Championship games are the only games at Planets.nu that require an ante. When a player is accepted as a starting player in a Championship game, all their Achievement points in the race they're playing as are the ante. They keep the Badges they've earned.
During the game, players will receive Achievement points for the planets. Also, at the end of the game, they receive the standard end-of-game Achievement points for surviving.
Defeated players will lose their ante (Achievement Points) in the Leaderboard and their rank will be reset to the rank appropriate for their new achievement level. The winner retains their ante.
The winner of each Championship match will become the new "Reigning Emperor of the Echo Cluster". As each Championship match ends, the title of Emperor will pass from one player to another. Therefore, some Emperors may reign for longer or shorter amounts of time.
Upon receiving the rank of Emperor, the following benefits are available:
|Aries||Announcement||Emork the Lizard King (Lizards)||Starship||42-64|
|Gemini||Announcement||Darth Balls (Cyborg)||Starship||69-74|
Emork the Lizard King (Crystals)