At Planets.nu, Campaign Resources are used to research Campaign Hulls and Campaign Advantages. This research is performed from the Officer's Homeworld page. After these hulls and advantages have been researched, they may be used in Campaign games.
The vast majority of the Campaign Resources that a player will have will be earned by the player's performance within the game. There are two ways to earn Campaign Resources from a game.
The amount of the minerals earned is based on how dense the deposits of the mineral are in the planet, and the overall mineral level in the game. The formulae for Campaign Resources (while a game is in progress) are as follows:
These resources are multiplied by a player's Tenacity before being credited to the Officer's Homeworld.
The Game-Richness values are from the Game's Settings information, as follows:
Mineral Parameter Duranium duraniumlevel Tritanium tritaniumlevel Molybdenum molybdenumlevel
The Planet-Density values are the mineral densities for the three relevant minerals.
The formulae for base end-of-game Campaign Resources are as follows:
The Game-Richness values are as above. The Planet-Density values are the sums of the appropriate mineral densities for all the planets owned.
Each of the above base values is multiplied by several modifiers to arrive at the end-of-game Campaign Resources earned:
The Victory Modifier provides additional Campaign Resources to the players who win the game. Possible values for this are as follows:
|5||The player was the solo victor.|
|4||The player was part of the alliance that won, and had the most planets within that alliance.|
|3||The player was part of the alliance that won, and didn't have the most planets within that alliance.|
|1||The player was not one of the winners.|
Players receive their end-of-game Campaign Resources, based on the number of turns they've been in the game. If they've been in the game for at least 50 turns, they receive full credit. If they've been in the game for less than 50 turns, they receive 2% per turn.
The Player Tenacity is an indication of the recent willingness of a player to stay with a game to the end, and to help games continue in a meaningful manner by being a replacement player. Planets.nu rewards this dedication with Campaign Resources.
The end-of-game Campaign Resource earnings are only available to players who complete the game. Players who leave the game before the end will not receive end-of-game earnings.
The amount of initial Campaign Resources is computed as follows:
Resource Allocation Duranium 8 * ( 500 - Advantage Points ) Tritanium 10 * ( 500 - Advantage Points ) Molybdenum 7 * ( 500 - Advantage Points ) MegaCredits 50 * ( 500 - Advantage Points )