Any starship with two engines may attempt to tow another starship that starts the turn at the same location by selecting the Try to Tow Mission. In general, it is possible to tow any starship that you can see.
If successful, a tow will accomplish two things. First, it will move the towed starship to the same destination that the towing starship reaches. Second, it will set the speed of the towed starship to 0.
A successful tow will interrupt attempts by the towed starship to initiate a Firecloud Chunnel or Hyperjump , and will prevent a towed Firecloud from being the target of a successful Chunnel.
The Crystals and the Privateers have the ability to Tow Capture a fuelless starship using the tow mission. In addition, all races have the ability to capture Ghost Starships (see Star Clusters ) by towing them. The capture can be avoided by use of the NBR Friendly Code.
It is possible to break a tow by doing all of the following:
Towing takes place during the tow phase of the movement stage of the Host Order. The three major movement phases of the Host are:
It is important to note that towing takes place in order of ascending Ship ID number. Lower-numbered starships, therefore, will succeed at towing higher-numbered starships that fail to break tow-lock in case of a tie.
For an excellent and exhaustive off-site article on the Tow Mission, click here.
See also: Out of Fuel.