The Horwasp are presently under development, which means they will frequently be receiving enhancements and bugfixes. Because of this, the documentation will also be frequently changing, and may be slightly behind development. This means that at any given time the documentation might not be complete, and could contain errors. In addition, there are probably interactions that aren't yet known.
If any errors are noticed in this document, please inform one of the Planets.nu Editors.
This page provides information on the combat strength of Horwasp starships (including pods and rocks) and planets.
In Combat, Horwasp starships always function as though they have a Kill! mission set.
The number of weapons on each starship is set at the time the starship is built. The type of weapon ( weapon slot ) is determined by how full of clans the starship is, and is calculated separately for each combat. The following formula can be used to determine the weapon slot:
TRUNC ( #CLANS * 9 / CARGO_CAPACITY ) + 1
The maximum number of fighters available on each starship is set at the time the starship is built. The number of fighters available is determined by how full of clans the starship is. These fighters do not count as cargo, as they're actually psychokinetic creations of the Horwasp passengers and crew. The following formula can be used to determine the number of fighters available:
TRUNC ( #CLANS * ( MAXIMUM_FIGHTERS - BASE_FIGHTERS ) / CARGO_CAPACITY ) + BASE_FIGHTERS
The fighter complement of the Horwasp starships is as follows:
Starship Maximum Fighters Base Fighters Soldier 40 10 Brood 70 10 Hive 70 10
For games generated on or after January 1, 2021, when a Horwasp fighter is destroyed, some colonists will be lost on the launching starship. If the fighter was launched from a Hive, 20 clans will be lost. If the fighter was launched from a Soldier or Brood, 2 clans will be lost. If there are not enough clans on the starship, all colonist clans will be lost.
Damage sustained by a Horwasp starship will be reflected in loss of clans. As an example, if a Hive receives 12% damage in a combat, 2880 clans (12% of the cargo capacity) will be destroyed after the combat ends, to restore the Hive to an undamaged state. If there aren't enough clans to completely repair the starship, all the clans will be destroyed and a partial repair will be performed. This loss of clans might have an impact on the weapon tech level and number of fighters available for the next combat.
When all clans have been killed, the starship will start to take damage. This damage will regenerate at the rate of 5% per turn.
After a combat, the Hive will regenerate fighters lost in the combat, up to the limit of the current number of clans.
The level of "Defense" of a Horwasp planet depends on the number of clans that are able to respond quickly enough to defend the planet, combined with the number of burrows that have been created. The effective number of clans that are defending a planet are calculated as follows:
DEFENDING_CLANS = PLANET_CLANS / 2
The combat mass of a Horwasp planet is determined by the effective number of clans that are defending a planet, combined with the number of burrows that have been dug. The formula for this is as follows:
COMBAT_MASS = ( 100 + TRUNC ( SQRT ( DEFENDING_CLANS ) ) ) *
( 1 + BURROWS / PLANET_CLANS )
Number of
Colonist ClansNumber
of BeamsBeam Type 0 1 Laser 48 1 X-Ray Laser 96 2 X-Ray Laser 336 2 Plasma Bolt 721 3 Plasma Bolt 1248 3 Blaster 2736 4 Blaster 3360 4 Positron Beam 7440 5 Disruptor 14448 5 Heavy Blaster 16562 6 Heavy Blaster 25536 6 Phaser 32256 7 Phaser 42048 7 Heavy Disruptor 57120 8 Heavy Disruptor 65521 8 Heavy Disruptor 94176 9 Heavy Disruptor 146880 10 Heavy Disruptor
Number of
Colonist ClansNumber
of TubesTorpedo Type 0 1 Mark 1 Photon 96 1 Proton torp 160 2 Proton torp 720 2 Mark 2 Photon 1248 3 Mark 2 Photon 2736 3 Gamma Bomb 4801 4 Gamma Bomb 7440 5 Mark 3 Photon 13120 5 Mark 3 Photon 16560 5 Mark 4 Photon 29280 6 Mark 4 Photon 32256 6 Mark 5 Photon 57120 7 Mark 6 Photon 94176 7 Mark 7 Photon 101248 8 Mark 7 Photon 146880 8 Mark 8 Photon 167040 9 Mark 8 Photon 260640 10 Mark 8 Photon
Number of
Colonist ClansNumber
of BaysNumber
of Fighters0 1 2 16 1 4 30 2 4 96 2 6 160 3 6 336 3 8 510 4 8 880 4 10 1248 5 10 1920 5 12 2590 6 12 3696 6 14 4800 7 14 6496 7 16 8190 8 16 10656 8 18 13120 9 18 16560 9 20 19998 10 20 24640 10 22 29280 11 22 35376 11 24 41470 12 24 49296 12 26 57120 13 26 66976 13 28 76830 14 28 89040 14 30 101248 15 30 116160 15 32 131070 15 32 149056 16 34 167040 17 34 188496 17 36 209950 18 36 235296 18 38 260640 19 38 290321 19 40 319998 20 40 354480 20 42 388960 21 42 428736 21 44 468510 22 44 514096 22 46 559680 23 46 611616 23 48 663550 24 48