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Emork's Legacy


General Information —> Setup Options —> Emork's Legacy

To celebrate retaking the Crown, Emperor Emork The Lizard King gave a present to all Commanders of the Nuniverse.

After being unseated as Emperor, Emork scoured the Nuniverse for something to give him the power needed to retake the throne. In his wanderings, he found several Ancient Artifacts of Power. It is these Ancient Artifacts of Power that he wishes to make available to the Commanders.

Emperor Emork hasn't been able to determine exactly what these Ancient Artifacts of Power actually do, and he asks the Commanders of the Nuniverse to help with this monumental task.

When a Commander identifies a new power of an Ancient Artifact, please send a PM containing the information to @Editors for verification. Once verified, the information will be added to the log below. In a highly competitive game, the finder might wish to remain anonymous until the end of the game. This request will be honored.

So far, he has established the following facts:

At this time, it is unknown whether or not two Artifacts will generate new Powers when used on a Planet. In addition, it is unknown whether or not three or more Artifacts in the same location will generate additional Powers.

 On a Planet

Power Discoverer Stardate
Double mining rate. Needs clarification for Feds and Lizards. Othrym Year 83
Double mining rate verified for Reptilian natives. Bondservant Year 83
On a normal planet (no Feds, Lizards or Reptilians), two Artifacts generates triple mining rate. Othrym Year 83
Increases the planet's Ground Defense Ratio by 10. Needs clarification for Lizards and Fascists. Anonymous Year 87
 

 On a Starship

Artifact Power Discoverer Stardate
Blood The starship can move without using fuel. Anonymous Year 87
Bones 100% combat mass bonus (needs verification for Feds and with Saber Class Shield Generator). This bonus is based on the combat mass prior to the right-side bonus. Bondservant Year 83
Bones Combat mass bonus verified to not include bonus from Saber Class Shield Generator. Rob73 Year 87
Bones
Flesh
Mind
Spirit
Blood
+
Bones
At least 290 Clans are created on the ship each turn. The game ended before the exact number was able to be determined. Siltur Year 86
Blood
+
Bones
Blood
+
Flesh
Blood
+
Mind
Blood
+
Spirit
Bones
+
Flesh
Bones
+
Mind
Improves torpedo tech +1 per turn up to tech 10 if ship has torpedo tubes. Any torpedoes on the starship are also upgraded. Othrym Year 86
Bones
+
Spirit
Generates 50 fighters per turn when on a Carrier, up to the cargo limit. Othrym Year 87
Flesh
+
Mind
Flesh
+
Spirit
Mind
+
Spirit
Improves beam tech +1 per turn up to tech 10 if ship has beams. Othrym Year 85

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