Change Log
General Information —> Change Log
This is a Change Log for the Planets.nu Client and Host software. The Host software includes the actual Host code (runs turns), the various utilities and all the "glue" code that holds it all together.
Since not every change makes it into the Log, we've also created a list of the announcements of important alterations and improvements. That list can be found
here.
7/27/2015
CLIENT:
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Fixed map blanking after resizing
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Fixed VCR running double speed when one was started before the previous one ended
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VCR now respects sound effects on/off setting
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Added ability to buy fighters and torps from directly from ship transfer screen (at starbases)
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Path intersects star cluster message repaired to appear again.
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Improvements for drawing chunnels with sphere active
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Tenacity History added to profiles history tab
HOST:
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API - Can load finished game turns without apikey
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Fixed cplayer taxing over 100%
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Allow players to rejoin MvM games they left, even if rank went up
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Fixed B41b so neb scanner works
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Fixed captured chameleon ships sometimes became ships they were posing as
6/6/2015
CLIENT:
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Added setting to draw sphere border
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Duplicate bases in sphere edges
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Fix planet and base background colors in fleet view
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Added starbase scan view
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Fix links to players with multiple spaces in name (looking at you Emork)
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Added setting for small transfer icons for lower-res displays
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Added Hover Info options
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Added Fleet View options - Show Ready Status, Show Towing Indicators
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Bird advantages: Super Spy Advanced, Cloak and Intercept Mission
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Improved Empire Fighter Transfer advantage: set specific target, send fighters "simultaneously"
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Fixes for notes not showing and message feed disappearing in chrome
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Corrected default ship scan range for custom games to 300 ly
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Fixed sorting by FC for dashboard ship/planet/starbase lists
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Allow "How To Play" docs to be viewed without being logged in
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Fixed referral links not working in some situations
HOST:
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Fixed and re-enabled blitz/training game auto-delete, cleaned up some old games
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Deleting private game now removes it from player history
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Bird advantages: Super Spy Advanced, Cloak and Intercept Mission
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Improved Empire Fighter Transfer advantage: set specific target, send fighters "simultaneously"
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Return validation error if mining stations try to build ships
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Force Surrender clears ship movement history
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Fixed computer player dropping more clans than on board
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Fixed homeworld flag sometimes incorrectly cleared in running start games
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Removed ability to gain campaign resources for colonizing the same planet multiple times
5/9/2015
CLIENT:
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Added Tenacity setting for custom games
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Fixed strange chrome display error
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Change listing order for interest games to show games closer to starting first
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Added "players needed to start" to interest page games
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Added links to how-to-play docs for settings in the game description
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Added setting for sphere edge duplication range
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Fixed fast start display in game lists to show the real number of turns
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Fixed spacedock showing red text when exact materials for components
HOST:
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Holiday mode limit fixed
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Intercept across edge fixed for sphere
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Incremental FoF added
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Fixed turn achievement corrected
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Added end game announcements for public custom games
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Fixed game list API call for multiple game ids
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Corrected MvM game end error, cleaned up games stuck on hold
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Removed single player level 11 until we're really ready for it
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Fixed error with command ships as part of tow (broke other tows)
4/16/2015
CLIENT:
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Captcha added at sign up
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Profiles allow carriage returns, links
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Tenacity leaderboard removed
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New custom game settings - extended alchemy codes, bdX, and gsX must match
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New account setting to display minefield size "pre-decay" when mine-scooping
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Fixed ability to select text for copying
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Fixed "bum" prediction, money does not go to own ships
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Fixed incorrect mass prediction for merlins performing alchemy
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Team games - your ships/planets no longer shows in ally color on scans
HOST:
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Duplicate email prevention
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Tenacity fixes for determining original players
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Replies in Game feeds sent to all players, regardless of author
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Custom games - Automatic notification of schedule changes to players
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Missed turns from private and blitz games no longer included in profile
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Tenacity tracking started
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New custom game settings - extended alchemy codes, bdX, and gsX must match
4/3/2015
CLIENT:
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A few more intercept UI fixes, including for sphere
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Added default settings for range circle and ship history
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Minor fixes for FC color coding
HOST:
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Fixed single player level data corruption issue
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No more duplicate FCs for ships built near the same time
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Clear mission on fuelless ships set to intercept
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Tenacity - Replacement players are not punished for leaving a game, added back the 20 turn minimum for sector rescue
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Fixed requirements to join min rank games to be 2 over in another race
3/30/2015
CLIENT:
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Fix winner display in Mentor vs. Midshipmen games
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Activity feed Edit button added
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Intercept mission changes - lock waypoint to target, auto-select target when only one possible, reset mission when intercept target invalid
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Send ambassadors to all players button added
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Settings dump added on game screen
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Player limit increased to 35 for custom games
HOST:
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Send email notifications to game hosts for activity posts in their games
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Changes to support edit button and intercept changes above
3/25/2015
CLIENT:
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Minor chunnel display fix
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Fixed webmine amounts selectors
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Added unload button for ships orbiting your planets
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For script writers: Modified callPlugins so you no longer need to include empty plugin methods
HOST:
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Fixed Leaking advantage info
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Hide game passwords in API calls
See also:
Archived changelog pre-Beefer
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