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API static all


Main Documentation —> Website —> API —> API /static/all/

Overview of /static/all/ API call

The /static/all API call is used to retrieve core assets that Planets Nu uses.

Data sent

None.

Data returned

Returns a collection of arrays. These are briefly documented below.

Data Description
array of levels objects Contains the leaderboard ranks
array of races objects Contains the playable races. Most notably, it includes separate hull and advantage ID lists for both Standard and Campaign games
array of hulls objects Contains the starship hulls, and their cost specifications and part compositions.
array of hulls objects Contains all starship hulls, and their specifications.
array of beams objects Contains the default beam banks, and their specifications.
array of engines objects Contains the default engines, and their specifications.
array of torpedos objects Contains the default torpedo tubes and ammunition, and their specifications.
array of torpedosall objects Contains all torpedo tubes and ammunition, and their specifications.
array of advantages objects Contains all racial advantages, and their specifications.
array of docs objects Contains summarized documentation elements.
array of scenarios objects Contains the ancient training scenarios.
array of sectors objects Contains the planets that make up the default map, used by the oldest games.
array of badges objects Contains the badges that can be earned by the various races. (40 badges each)
array of teambadges objects Contains the badges that can be earned by league groups. Calculated each December.
array of badgelevels objects Contains the badge levels. Each badge level has a minimimum difficulty modifier associated with it.
messagetemplates object Contains the message templates used to generate the wide variety of reports commanders receieve each turn.

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